Consideration

Rich Media

Make the creative useful: let people explore, choose, locate and respond inside an interactive experience.

The problem it addresses

A flat message may not give someone enough information to move forward.

Design the unit around the question someone needs answered, with clear interaction and an accessible destination.

Consumer experience

What people can do

  • Explore a product range
  • Compare features
  • Locate a store
  • Enter an appropriate response journey
Evidence

What we can learn

Defined interactions, time spent and downstream events. Count purposeful actions separately from accidental or repeat activity.

Explore the evidence ladder
Before activation

What the brief needs

Brand and product assets, content, destinations, specifications and a clear event plan.

Scope, launch timing, market coverage and measurement are confirmed for the individual brief.

Bring us the problem

Give the product a clear job.

Start with the consumer barrier and the action you need to create. We will shape the right experience around it.

Start with a question